Storytelling using anthropomorphism

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Click on the image to view the demo

Anthropomorphic characters can be used most effectively in e-Learning to facilitate the interaction with the learner if they are life-like and can help learners to simplify and make more sense of complicated entities, particularly if they are able to exhibit realistic human movements and have distinct personalities.

Despite having no legs, I think Penelope does a pretty good job of engaging learners and making the learning experience a memorable one using just her arms and facial expressions.

To complete the whole storytelling experience, I made sure Penelope was placed in an equally engaging visually compelling environment relevant to the content and storyline – which in this case is “Growing Potatoes”.

 

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